Agile Lunch and Learn: Past events

  • Leading Agile Part II - AgileLnL

    Leading Agile Part II - AgileLnL

    279 people attending

    It is easy for managers to inadvertently measure progress in ways that reduce agility. This session is going to focus on how leaders (both formal and informal) can help teams by using good metrics and tracking progress in ways that help create success, provide transparency, and generate a strong return on investment.

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  • Why ChatGPT Can’t TDD For You - Jason Swett - AgileLnL

    Why ChatGPT Can’t TDD For You - Jason Swett - AgileLnL

    316 people attending

    ChatGPT can often do an excellent job of carrying out our intellectual gruntwork for us. Having said that, if we don’t have a very firm grasp on what ChatGPT is good at and bad at, we risk using it inappropriately and getting bad results, potentially without even realizing what we’ve done. In this presentation you’ll see which parts of TDD ChatGPT is useless for as well as the areas of TDD where ChatGPT shines.

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  • Leading Agile Part I - AgileLnL

    Leading Agile Part I - AgileLnL

    325 people attending

    This talk is aimed at people leading Agile teams, but that doesn’t mean it is only directed toward managers. Leadership happens at every level of an organization, and the discussions in these two talks will help you be a better Agile leader regardless of what role you play in the organization. If you have any role in leading or influencing a team toward achieving better agility, this talk will help give you ideas and strategies for being more effective in that role.

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  • Good retrospectives (you know, the ones that actually lead to real change?) rest on three pillars:

    • people,
    • process, and
    • follow-through

    What makes retrospectives so difficult is that if any of these three pillars starts to crack, it's very difficult for the retrospective to be a success.

    Getting the right people in the room, facilitating an effective conversation, and following-through on the meeting are both incredibly important and terribly challenging.

    Join me to explore how effective retrospectives can transform you and your team into engines of learning and growth.

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  • What Mob Programming Is NOT - Austin Chadwick

    What Mob Programming Is NOT - Austin Chadwick

    253 people attending

    Join us as we delve deep into the world of Mob Programming, separating fact from fiction. In this Agile Lunch and Learn, we will debunk common misunderstandings and anti-patterns associated with Ensemble Programming, seeking to provide you with some valuable insights and practical takeaways.

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  • Paradox of Team Size

    Paradox of Team Size

    212 people attending

    Most organizations assume that a team of 20 will finish a software project before a team of five. This isn't irrational, but if you look carefully at the data, you'll find a much more nuanced story. In this talk we are going to look at a study showing how team size impacts projects and discover some useful ways to think about how to propertly size a team in order to set them up for success.

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  • 5 Agility Tricks For Your Team - AgileLnL

    5 Agility Tricks For Your Team - AgileLnL

    248 people attending

    In this AgileLnL we are going to explore five simple tricks that can help bring agility to your team. I've sorted a number of things I often do when coaching teams to identify the ones that were the easiest to try but seemed to have the biggest impact on aligning the team with the Agile principles.

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  • Attendees have asked for more examples of creating and splitting user stories. In this talk we are going to walk through the evolution of an application story by story. We'll look at how to split stories down to the smallest thing that can be experience as progress and how that enables growth of an application where each story can be delivered in a few days while demonstrating clear value to the user.

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  • Test-Driven Development is a process that has obvious parts (the well-known Red-Green-Refactor), but also has subtle nuances that make the difference between a good process and a great one. Ted's "Predictive TDD" builds on TDD, adding an important step to the process: predicting how a test will fail. As part of teaching TDD, Ted created a game that's not only fun, but provides a great opportunity to discuss how TDD works.

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  • Creating a (Healthy) Sense of Urgency - Agile LnL

    Creating a (Healthy) Sense of Urgency - Agile LnL

    308 people attending

    In this 45 minute session, we are going to discuss ways to create a sense of urgency that will help create a healthly working environment for your team. We'll also look at pitfalls -- things to avoid that create unhealthy urgency and drive counterproductive behavior.

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