Agile Lunch and Learn: Past events

  • Agile Principle #3 - Agile Cartoon Premier

    Agile Principle #3 - Agile Cartoon Premier

    227 people attending

    Agile Principle #3 says, "Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale." Why does this matter? What's the big deal about delivering software on a shorter timescale. In this very short session, we'll be premiering a new Agile cartoon that you can use to help your team understand the importance of this principle.

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  • Selenium Patterns & Anti-patterns - AgileLnL

    Selenium Patterns & Anti-patterns - AgileLnL

    210 people attending

    Selenium is a wonderful tool, but many ways to use it that work well when you have 5 tests, start to break down when you are dealing with a large application with 5,000 tests. In this session we will look at examples of how to write code that uses Selenium effectively even when dealing with a very large number of tests. We will also look at ways to make our testing code more readable even for non-developers, so if you have an interest in how Selenium can be used, you’ll probably find the discussion easy to follow even if you don’t write code yourself.

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  • Creating an Agile Aligned Organization

    Creating an Agile Aligned Organization

    249 people attending

    While the Agile Manifesto was written for teams, organizations can work with or against agility. In this session, we will look at how organizations can grow to leverage the agility that Agile brings to teams and how organizational-level agility can be achieved.

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  • Projects vs. Products - AgileLnL

    Projects vs. Products - AgileLnL

    276 people attending

    Are you working on a product or a project? What is the difference and why does it matter? In this session we are going to look at the difference between the project approach to creating software and the product approach and discuss why the Agile Principles will push many teams to move away from projects and toward products.

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  • User stories drive the process of creating software. Good user stories help develop software efficiently, but poor user stories can lead to lower return on investment and even cancelled projects. We will look at a number of example user stories from robotic milking machines to online shoe stores to discover the key to creating stories that effectively represent complex work with simplicity.

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  • User stories drive the process of creating software. Good user stories help develop software efficiently, but poor user stories can lead to lower return on investment and even cancelled projects. We will look at a number of example user stories from robotic milking machines to online shoe stores to discover the key to creating stories that effectively represent complex work with simplicity.

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  • Splitting Stories

    Splitting Stories

    298 people attending

    I've been asked for more examples of splitting large stories into smaller pieces while still delivering work that the user can experience as valuable progress. In this session, we'll look at several examples of this type of story division.

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  • A Coding Future

    A Coding Future

    199 people attending

    How does one become a software engineer? In this talk we'll look at what it takes to develop the necessary skills to enter the field and we'll look at a number of different ways to acquire those skills. This talk will be useful for people considering a career shift, developers looking for ways to increase their skills, and anyone with kids who might be interested in learning how to program.

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  • Greenfield Landmines - AgileLnL

    Greenfield Landmines - AgileLnL

    225 people attending

    Everyone loves the idea of doing "greenfield" development where you create a system from the ground up without being subject to legacy concerns. There is great potential to do things "right", but there are also dangerous pitfalls hidden right below the grassy surface. In this talk, we will discuss some of the lurking landmines and look for ways to reduce these risks, maximize the benefits, and deliver an awesome application when doing greenfield software development.

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  • Pulling Stories vs. Pushing Work - AgileLnL

    Pulling Stories vs. Pushing Work - AgileLnL

    256 people attending

    Many (if not most) teams operate by pushing work into their development process, but there is another way. In this short 30 minute session we are going to look at the difference between pushing work into a system and pulling stories out.

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